Wednesday, February 3, 2016

Ranking the Assassins Creed Games


9. Assassins Creed Unity

I don't think this is a big surprise for anyone. Unity follows Arno Dorian as he raises among the Assassin Brotherhood in search of revenge. This game had so much potential being the first current-gen Assassins Creed game. It did manage to make some worth-while additions to the series like a deeper customization option, but the game was bogged down by numerous game-breaking bugs. It also had an over-reliance on products outside of the game. Ubisoft has fixed most of these problems but the disastrous launch made us realize that the developers may be losing their grip on the series. Arno constantly being called pisspot doesn't help the game either.

8. Assassins Creed

This is what started it all. After being demoted Altair has to assassinate nine Templars to regain his status. The game is amazing, because it introduces gameplay elements that will stand the test of time. The problem is that it's kind of boring. All of the repetitive things you have to do before each Assassination get tiresome pretty fast. The first game has a lot of cool ideas, but its not until the sequel that those ideas get capitalized on.

7. Assassins Creed Rogue 

This installment does something new by making the main character ,Shay Cormac, a Templar. That's the only new addition when everything else is pretty much a replica of the great Black Flag. This isn't necessarily a bad thing, since Black Flag was a big leap for the series, but Rogue suffers from its lack of creativity.

6. Assassins Creed 3 

Another big leap for the series was marked in Assassins Creed 3, since it introduced a new protagonist ,Connor Kenway, new control scheme, and a drastic change in time. I really enjoyed this game, but there are a few problems that made this number six on the list. First was the overly long intro that seemed like an overly done tutorial. Second was the notion that Connor did everything in the American Revolution diminishing the value of the real people of the time period. We all know that Connor was actually the one who proclaimed the British are coming while Paul Revere just nagged him the whole time.

5. Assassins Creed Syndicate 

It's too bad that Unity was still fresh on the consumer's minds, because it negatively affected the sells of what was a pretty good game. Jacob and Evie Frye were enjoyable characters and the gameplay was the best of the series. The overall story arch was weak, but this game proved that Ubisoft can still make enjoyable games.

4. Assassins Creed Brotherhood

I know what you are thinking: Brotherhood, number 4 how could this be? This game deserves a top spot, but it's not the best in the series. When I replayed it for this article, I found some nit picky critiques. A lot of the missions seemed like filler and didn't add anything to the plot The few missions, before the climax, seemed like a poor attempt to make the game longer. That being said, this game is still really good. Several things like the great antagonist, solid map, and unique missions make this a fan-favorite. Leonardo's war machines are still some of the most memorable missions in Assassins Creed.

3. Assassins Creed Revelations 

I really enjoyed this entry for several reasons. It was a great feeling to play as Ezio when he is at the top of his skills. The idea that you are the mentor that everyone looks up to made Ezio even more awesome. The story was really good as Ezio attemps to stop the templars within the Byzantine empire and find the keys to Altair's library. It was also amazing how good Altair's story was for the little time they gave him. It had its emotional moments when Ezio remembers his old life and how much he has grown. He realized that his life was almost complete. Sofia Sartor was a good addition to the cast and a great person for Ezio to live the last of his life with. Constantinople was pretty but underwhelming when it came to free roam. The den defense was really annoying but avoidable. But the epic gameplay elements outweigh the bad and leave a lasting impression unlike anything that came before it.

2. Assassins Creed Black Flag

This game is number two because it was extremely different then anything we have seen before and a breathe of fresh air for the series. It offered a huge map that never seized to amaze and a ship to travel the vast Caribbean. Edward Kenway is an interesting character and it was fun to watch him develop throughout the story. The gameplay was spot on as well as the famous characters you meet along the way. My only complaint is that Edward isn't even an assassin, until the end that is.

1. Assassins Creed 2 

There's no surprise here. Assassins Creed 2 has been renown as the best Assassins Creed game. Some of the controls are outdated but the perfect characterization of  Ezio and the plot line make up for it. The Assassinations had a personal touch that always drives the plot forward. This game took what Assassins Creed 1 started and expanded it into an experience that many gamers will never forget.

That's my list, fill free to share yours in the comments!


Tuesday, January 12, 2016

Assassins Creed Syndicate Review

  Assassins Creed has a lot to prove after the disaster that was Unity and Syndicate is an exceptional step in the right direction.

  Syndicate manages to fix the problems from the past game while building on the successful features of Unity. Let my address glitches and overall stability of the game first since that was the downfall of the past installment. Syndicate is the best Assassins Creed yet when it comes to glitches and overall flow of the controls. After several years of testing, Ubisoft has finally got the control scheme somewhat manageable. There are still those classic Assassins Creed problems, but it marks a big improvement for the franchise. Glitches are far and between, for it's a rare thing to encounter something as bad as Unity.


  This is the first installment to feature two playable characters with siblings, Jacob and Evie Frye. Jacob is mostly portrayed has a dumb jock while Evie is a controlling rule follower. I'm still waiting for an Assassin who's story and character development are as good as Ezio's. There are certain times when these siblings do shine and that's when they are together. Jacob and Evie have a pretty good sibling rivalry going on and their best attributes show when the are taking jabs at each other. The Assassin siblings travel to London during the Industrial revolution to fight the corruption and gangs that have risen. Jacob is gung-ho about defeating the enemy gang (Blighters) by forming his own gang of rooks. Evie follows the classic Assassin goal of finding the piece of Eden. There is not much to the story. Sure there are little plotlines that go along with each Assassination, but there is no interesting overarching story.  Its mostly just: killing a bunch of people until we which Crawford Starrick, the big bad. The one redeeming factor is that Starrick is the best Assassins creed villain to date. The present day story finally got some momentum with some new plot developments but nothing to get people re-interested in that aspect of Assassins Creed. I just got done re-playing Assassins Creed 2 and I can't help but compare the two. I actually liked the present day story back then. Throughout the course of the games it has gotten too convoluted; losing the audience's interest. I feel like their biggest mistake was killing Desmond. Ubisoft should introduce another modern day character and get the Juno story back on track. I'm in the minority but I would always look forward to the modern day segments in the Ezio/Altair games. I really hope I can feel that excitement again in future installments. I'm going on a rant... lets get back to Syndicate.


 Gameplay is the best part of Syndicate, because it's the most polished that Assassins Creed has ever been. Combat(Jacob's specialty) is more brutal and fun to play through. The problem is that it's simplified. Besides having to break an enemy's guard there is no skill. that goes into the execution. It's basically press one button to attack and one button to counter. There is no timing or strategy evolved which makes the combat seem mindless. The Batman games have a similar approach to combat but they compensate the simplicity by adding a variety of enemies that require different skills to take them down. Syndicate does not do these but at least it is fun to watch. Throughout the course of Assassins Creed games combat has gone downhill and stealth has gone uphill. Stealth(Evie's specialty) is really fun while also requiring a great deal of thought. They improve the cover system that Unity introduced and made stealth in Assassins Creed finally on par with other games of the same genre. Stealth usually translates to the major assassination missions. This is one area where the game exceeds, because there are several different avenues of approach. Optional objectives can change the way you go about the assassination and even unlock special kill opportunities. This is one addition that future installments need to hold onto. On the navigation side of things the grappling hook is introduced. This is a blast to use. You can climb up buildings with ease and use it as a zip-line to reach distant buildings. This is the reason I rarely used fast travel to get my way around. Another form of transportation is the carriages, which is basically like vehicles in any other open world game. There is nothing really special about them but it's fun to flip other carriages over and fight on top of them. Trains also offer another form of gameplay and some cool segments that mostly involve throwing people off of them.


  London offers a lot to do outside of the main missions. One of the better side activities is conquering different areas by doing missions such has rescuing children from factory work and capturing people for the police. Once you do all of these, you can participate in a gang fight but they don't amount to anything special and are over pretty fast. There are also side missions that pair you up with people like Charles Darwin, Karl Marx, and many others. All of which are unique and interesting characters. These side missions are also very well done and have you doing some unexpected but fun things. Of course there are tons of things to collect but these are mostly irrelevant and seem like busy work. I wish the collectibles had some sort of impact and diversity to them like the truth in Assassins Creed 2.  These side activities do get a little repetitive towards the end of the game.

Assassins Creed Syndicate offers a fun experience but doesn't do anything that memorable except for a jump in technology. That being said, it is still one of the better Assassins Creeds of recent memory. The game gets a 7.5

Side notes

There is one really cool segment that I can't talk about due to spoilers. This is a side activity that takes the anomaly missions from Unity to another level.

The ending was really bad. The boss fight and its premise seemed out of nowhere and didn't fit into the overall flow of the game

I wish there was some more missions that involved Jacob and Evie working together. Maybe the same way GTA 5 handled their three characters.

Until Dawn Review






  Until Dawn is a game where you watch a bunch of stupid teenagers die in gruesome ways. That's like judging a book by its cover because Until Dawn is so much more.

  Josh Washington suffered a tragic lose of his two sister when his friends played a dirty prank at the Washington's cabin. Just like any right minded person he invites everyone back to make amends! All of his friends agree and this starts a night full of terrors, mystery, and jump scares.

  What unfolds is a classic horror story, but it does everything so well. All the clues, and plot-lines fit  together perfectly in the jigsaw puzzle that is Until Dawn. Everything that happens has some sort of meaning and all the different things you find all fit together when the story starts to become whole. There will by many surprises along the way and you will never want to set the controller down as you are invested in this game.

  I have heard people call this jump scare the game and rightfully so. Some of them are a little cheesy but everyone will jump at least once on their first play-through. The snowy mountaintop added with the lore behind it will make this one creepy experience. As you walk through the woods you will be on the edge of your seat waiting for that next jump scare. Until Dawn successfully achieves that horror movie feel, for the player never feels safe.

 The acting is pretty good even if there are a few hiccups along the way. The facial animations take a cue from LA Noire which means they are well executed but a little over exaggerated. All this combined with perfect character movements make these people seem real. Their actions may be a little stupid ,but that's what you expect from a horror movie. The personality of the characters themselves are all different and for the most part unlikable. To be honest the only person I really liked was Sam who doesn't really get involved with the shenanigans and gossip of everyone else. I have a soft spot for Mathew just because he has to put up with Emily. Emily has to be the worst character ever invented! At-least you can make it through the night without anyone surviving. Sometimes that's tempting when you are playing with this bunch of idiots!

 Your choices determines who lives and who dies. Every little thing you do effects the outcome and its all based on the butterfly effect, which the game makes abundantly clear at the beginning. Character choice is where Until Dawn succeeds as you make difficult decisions in the ever growing convoluted story. You can find totems throughout the play-through that warn you of upcoming deaths or help you make the right decisions. It's all categorized thoroughly in the butterfly menu where you can track the outcome of each of your choices. There are a lot of quick time events and segments where you have to keep the controller still. They keep the heart pumping for sure, but the game is a bit over reliant on them.

Until Dawn is not for everyone since there is not much gameplay. If you enjoy Telltale style of games and the horror genre then this is for you. Until Dawn is successful in what it attends to do, so it receives a score of 8.5 out of 10.





Sunday, December 6, 2015

Uncharted trilogy Reviews: Uncharted 2 Among Thieves

With the Nathan Drake Collection released, I am going to review each Uncharted game as I play through them for the hundredth time. This will act as our Uncharted Collection review since nothing has changed in the ps4 version except graphics and framerate. The multiplayer is even taken out, but you will get to play the Uncharted 4 beta on December 4th. The only reasons to get the Uncharted Nathan Drake Collection is if you haven't played them before, you can't get enough Uncharted, or if you can't wait to try out the Uncharted 4 multiplayer. 



You wake up with an immediate sense of danger, and an atrocious pain penetrating your side. Nothing is right side up; your hand is filled with blood. Something has clearly gone wrong. You are inside a train that's precariously dangling from a mountain... with a bullet hole in your side. This is the opening scene of Uncharted 2 Among Thieves. Nathan Drake has to scramble up this train, and players are immersed from the very start. This is only the first chapter, but it represents Uncharted 2's ability to put players in the middle of a blockbuster movie. A blockbuster movie that does everything right from plot to characters to dialogue. Uncharted 2 is clearly something special and it's one of the best experiences that gaming has to offer.



The plot is inspired by Marco Polo as Nathan Drake, Victor Sullivan, Elena Fischer, and Chloe Fraser are in a global conflict against a warlord ,Zoran Lazarevic, to reach the cintamani stone. This journey will take you from Borneo to Nepal to the Himalayans letting Uncharted 2 delve into a diverse set of environments. There is never anything that seems repetitive and the fun will last until the credits. You will be engulfed by both story and gameplay.


Chloe Fraser adds an interesting dynamic for the characters by giving the right amount of drama for Nathan Drake. She has an attitude that can match Drake's and compete with Elena. Her values are mixed and ever changing throughout the story. This is what makes Chloe such a strong edition to the Uncharted cast. In fact every character introduced has something meaningful to offer. Lazarevic is the best villain in the series due to his menacing nature that makes a presence unlike anyone else. His outbursts of anger send a chill down your spin, but this behavior does highlight a stereotypical villian. This cast of  characters capitalize on the script, which has emotional character moments revolving around a clever, well crafted experience. That classic Uncharted humor is still present, but everything is balanced so well.

The biggest improvement is on the gameplay side of things. Puzzles, climbing, and gun play are spread out evenly to create a well paced experience. On the puzzle side of things you will never fill overwhelmed or lost. They are all pretty easy, but what makes them so great is their creativity in terms of atmosphere. My favorite being the classic bounce the light around the room puzzle. There is something spectacular about climbing a huge dagger as that outstanding music starts to kick in. I get goosebumps every time I play that section, and I've played it a lot of times! Uncharted 2 experimented with the idea of slowing down the pace for a section where you walk around a small town in the Himalayan mountains. This consists of Drake awkwardly saying high to people, harassing kids, and smelling Yaks. The change of pace is actually very welcome, for if gives players a time to breathe after climbing up that train, and before running away from a tank(yep, that's the life of Nathan Drake). Naughty Dog even includes this type of thing in their future games like Uncharted 3 and The Last of Us. Soon after this mission, Nathan Drake and Tenzin (Tibetan speaking awesome guy) go parading in an ice gave. This is one of my favorite missions, because you watch these two characters bond and they can't even properly communicate. This is an example of how video games can stand up to films and TV. Naughty Dog has crafted such a great relationship between these characters(not just Tenzin and Drake, but the whole cast) proving that they are masters when it comes to storytelling.


They are also masters of getting Drake into ridiculous, but awesome, moments. Moments that cement themselves in your mind and always standout, no matter what type of gamer you are. I'm talking about those times when Drake is jumping from jeep to jeep on a mountain top, avoiding ever persistent helicopters,or surviving the wrath of Sully's mustache. These events are so well crafted that you forget that there is no way a regular human being would still be alive. The best scene in any Uncharted has got to be the train shootout. Drake has to fight his way down the longest train ever as its speeding across the mountainside. You can travel inside the train, on top, or on the side as you switch tactics on the long journey. Then that freaking helicopter comes out of no where and you have to avoid that while going against an army of men. Did I mention you are on a moving train! This is just one example of the crazy feats in Uncharted 2 and they are all, to say it plainly, so freaking cool!


There are different approaches to combat in terms of movement. Rarely you will find yourself behind the same cover for the duration of a gunfight. Nathan Drake will have to climb jump and move to survive. This makes every encounter a blast with the much more reliable shooting mechanics. But you don't have to go in guns blazing, because Uncharted 2 offers a stealthy option for almost every combat encounter.


Uncharted 2 Among Thieves does everything right, and is one of the best experiences on Playstation, so it deserves our top score of 9.9!

video

Thursday, December 3, 2015

The Game of the Year is...


The Witcher 3 Wild Hunt!


The game awards 2015 had tons cool gaming news like some Telltale reveals, Uncharted 4, a new Far Cry, and much more. Follow this link to see the other winners and newest game trailers(because I'm to lazy to post them myself).

Gameinformer's Game Awards Coverage

Side note: Please participate in the Fallout 4 v Witcher 3 battle by voting in the comments of that post.

Side side note: Your votes may very well encourage our decision for game of the year!

Wednesday, December 2, 2015

The Battle is Back: The Witcher 3 Wild Hunt vs Fallout 4!!!!

Each are widely acclaimed and very popular RPGs. Which one is your favorite? Vote for it in the comments!!!

Fallout 4 


The Witcher 3 Wild Hunt


I know these games are totally different but this is just for fun! Both games are awesome, but which one will you pick?

Tuesday, November 17, 2015

My First Impressions of Fallout 4

This game has been hyped like no other and it deserves all the attention. I have been playing for a long time but haven't even gotten to the second main mission. From what I have seen this could easily take game of the year(or Witcher 3, its going to be close)!

Fallout 4 does everything you want in a game. It has great combat and exploration. It can be crazy and serious at the same time. It is a truly special moment in gaming.

It is amazing how the combat is 100 times better then past fallout games but it still doesn't loose its RPG feel. The new crafting system is great for guns, and armor. This extends to settlements which may feel slightly clunky but you can create some awesome things.

Another improvement is the dialogue system which resembles The Witcher 3 but in Fallout you get to craft your character into anything you want him/her to be. Everything is intertwined with gameplay; that means no more menus when looting or picking your dialogue option.

The graphics are very good during the day but can get kind of ugly in different weather and times of day. It doesn't lesson the experience at all though.

There is so much to do and competing factions. Not to mention just getting distracted and exploring. Unlike other Fallout games this one is densely populated with either people, quests, or things to explore.

This is only scratching the surface of what a masterpiece this game is. This was a rushed post but that's only because I need to play more Fallout 4!

P.S. I may write a review but that will probably take a while! I haven't even completed everything in New Vegas and that isn't for a lack of trying! Fallout 4 is also the reason for our absence of promised Uncharted reviews.


   My character; I went for the normal look. Alberto's character will be all kinds of crazy

Planting is always fun! This is part of the settlement building. At the top is all the things you need to keep people happy. You know water, food, and what not.

 In Fallout 4 power armor makes you extremely powerful but you need these "thingamabobs" to power it. There is also a crafting component for power armor.

This freak-in city is made in a baseball field

Me shooting some feral ghoul. They are very aggressive in this one!

Just because...


Relationship!! Oh yeah!!! 

It's so beautiful! 


Thursday, October 29, 2015

Uncharted Trilogy Reviews: Uncharted Drake's Fortune

With the Nathan Drake Collection released, I am going to review each Uncharted game as I play through them for the hundredth time. This will act as our Uncharted Collection review since nothing has changed in the ps4 version except graphics and framerate. The multiplayer is even taken out, but you will get to play the Uncharted 4 beta on December 4th. The only reasons to get the Uncharted Nathan Drake Collection is if you haven't played them before, you can't get enough Uncharted, or if you can't wait to try out the Uncharted 4 multiplayer. 

Uncharted Drake's Fortune



  The first time we see Nathan Drake ,our favorite treasure hunter,thief, mass murderer, and hero, he is fishing up Francis Drake's journal with "last year's model"- Elena Fischer. Little did we know these characters will be the basis of what is arguably Sony's biggest achievement of their exclusive games lineup. Anything great has to start somewhere, and Drake's Fortune is Uncharted's starting point. It creates the formula that allows future installments to strive, but suffers from many miss-steps that only helps the series grow

 Nathan Drake's search for the treasure of El Dorado introduces him to an Uncharted island where he races against an opposing treasure hunter, Gabriel Roman, and his "employees" Atoq Navarro and Eddy Raja. Little to Drake's knowledge everything isn't so cut and dry with the mystery of his friend Victor Sullivan, journalist Elena Fischer tagging along, and El Dorado not being as it seems. Nathan Drake will have to climb, jump, think, shoot, and grunt his way to friendship, discovery, and treasure.


 As most people know platforming, shooting, and puzzle solving are the three basic tiers in an Uncharted game. Drake's fortune has a good base when it comes to climbing. Everything works the way you want it to, and it's fun to climb on treacherous landscapes. This element is only improved in later installments to create an even greater cinematic experience. You will always know when someone is playing Uncharted, because you will hear the famous sounds of Drake's grunting as he jumps across ledges. I wish I could have heard Nolan North's recording of these loud sound effects that can be only associate with passionate love making. I'm sorry, I went on a tangent but it was something that needed to be said!

 Now moving on to shooting, which doesn't match up to the excellent climbing mechanics. Combat mostly involves ducking behind cover and shooting at stupid AI that all look the same. The constant movement of Uncharted 2 and 3 is the saving grace of combat. In this first installment you will find yourself behind cover, standing up to shoot someone, them not dying, and somethings rolling out of the way when a grenade is chunked at you. It all revolves around clunky gun mechanics that rarely makes shooting satisfying. Getting behind cover may also be difficult since the jump and roll buttons are the same, therefore Drake may roll into the line of fire instead of crouching behind a conveniently placed block.


 The puzzles are pretty easy to get past and all revolve around Drake's journal. There is nothing wrong with them, it's just that their placing is off. You do a few puzzles at the beginning and a few towards the end. I wish they were more evenly placed throughout the campaign so that it could give a breather from all the shooting and climbing.

 One other element of gameplay is the dreaded jet ski missions.  This surprisingly involves Drake driving a jet ski through flooded ruins while Elena blows people up with an infinite ammo grenade launcher. The main problem comes from how uncomfortable the jet ski feels. This becomes a tedious task rather then fun gameplay element.

 Naughty Dog does get one thing right and its their specialty: the story. I'm not just talking about the plotline, but the characters and atmosphere that flourishes because of it. You can't help but fall in love with the relationship between Drake. Elena, and Sully. This is the result of excellent voice acting that can be serious and comical at the same time. This outlandish journey is cemented by these characters as they face one impossible obstacles after another. The story is able to take you to diverse environments that are all rendered perfectly for the standards of 2007. The achievement of characterization, graphics, and storytelling are beyond its time.


 It's easy to think critically after you have been playing 2015 games on your Ps4 and Xbox One. If you look at everything it accomplished in 2007 then you may look past the gameplay issues, and acknowledge that it set the prerequisite of what many games are today. The idea of games acting like blockbuster movies with huge cinematic moments and deep plot lines is what Uncharted Drake's Fortune set in motion. I'm not saying this is the one catalyst that provoked a major change in the video game industry, but it is one(there is also Mass Effect, Bioshock, and many others) example of how games started to be recognized as artful devices for storytelling.

 Looking back, Uncharted Drake Fortune's gunplay, and pacing can be relevant issues, but the story was an accomplishment of its time that sets the stage for Naughty Dog's future installments.

Uncharted Drakes Fortune receives a score of 7.5


Tuesday, October 13, 2015

My Reaction to the Star Wars Battlefront Beta

  EA had a three day long beta for the highly anticipated Battlefront 3, at which 9 million people participated making this the biggest beta ever for EA. This beta reinvigorated my hopes for the series, but highlighted a few problems that will ,hopefully, be fixed before the game is released on November 17th.

  The beta gave players a change to try out 6 rounds of survival(split-screen or online co-op) and two modes each featuring their own map. Drop Zone has players fighting for control of escape pods on the planet Sullust, and Walker Assault has rebels trying to stop the empire's walkers before they can blow up the shield generator in Hoth.

  The first thing I noticed was how beautiful this game is. It is breathtaking and may offer the finest graphics for the Ps4 and Xbox One.

  Secondly, I noticed how satisfying the gunplay is. Everything works right when firing lasers at your enemy. This extends to all the equipment such as the  jet-packs and grenades. The idea that there is no iron sights bothered a lot of people, but the exceptional mechanics quickly overshadowed that complaint.

  There are a few small problems that can easily be fixed. One of which was spawning issues. I found myself being placed in front of the enemy in multiple occasions. Another issue was the buddy spawn mechanic,because it doesn't establish a fair playing field. Imagine shooting at a stormtrooper then his buddy appears out of now where to blast you down. Another critique would be balancing. The problem comes from walker assault on Hoth. The empire has a clear advantage which originates from the structure of the game mode. Rebels have to capture these beacons to call an airstrike on the walkers. After the airstrike, the walkers can be weakened by attacks. Just destroying one walker takes forever therefore giving the rebels a huge disadvantage.

 Another thing that fans are looking forward to is the ability to play as characters like Luke Skywalker and Darth Vader. It's a blast to become these characters and have control of their vast powers. It's also a huge thrill to see one of the iconic characters on the battlefield and choose to either take them down or run for your life. I just wish they could have handled it a little differently. You have to pick up a token thingy to become one of your favorite Star Wars heroes. I think it would be more rewarding and fair if you became these characters by accomplishing a set goal, such as killstreaks or objectives.

Everything above are small issues that can easily be fixed by the time the game is released. What follows is a list of things I am still unsure about; not just from the beta but the game in general.

1. No Space Battles: This was a huge success from Battlefront 2, so it's a big surprise and disappointment that we won't be able to see the heights this could go with current technology.

2. No Campaign: I understand just focusing on the multiplayer since that is the main aspect of the game, but I am a campaign enthusiast. They could have had someone else do the story mode or I would even be happy with co-op missions.

3. Nothing from the Prequels: The original trilogy is 100 times better then the newer movies, but they did have some cool characters (Darth Maul, General Grievous) and planets. I wish we could have experienced this through Battlefront 3... even if it means having to play as those stupid droids! Maybe Jar Jar could have been a hero character.

4. Missing original Battlefront style modes: Battlefront needs to be its own game, not battlefield with Star Wars characters(Battlefield Hardline anyone). They are doing a good job with this, maybe to good of a job. How many of you miss good old conquest mode? How many of you miss 64 v 64 matches(Battlefield 4)? How many of you miss getting into vehicles anytime you want( in Battlefront 3 you can enter vehicles by finding a token thingy). I enjoy all the new, interesting, and diverse modes since they are a blast to play, but they should keep some of those original Battlefront game modes. Not saying they won't, I haven't played the whole game after all.

 You may get the impression that I disliked the beta. On the contrary... I loved it! Everything I have been talking about would improve the game in my mind, but the game gets a few things right. It's fun and its Star Wars. Aren't those two things what people are looking for? EA has done something spectacular, which is dragging that inner Star Wars within all of us, and putting it on the screen for all to see.

Wednesday, August 19, 2015

Hi

That's all I have time for, now I'm going to study among other things!